[Sounds based on] musical scores
Instead of taking a sequence to correspond directly to the waveform of a sound, one can consider it to give a musical score in which each element represents a note of a certain frequency, played for some specific short time. (One can avoid clicks by arranging the waveform to cross zero at both the beginning and end of each note.) With this setup my experience is that both repetitive and random sequences tend to seem quite monotonous and dull. But nested sequences I have found can quite often generate rather pleasing tunes. (One can either determine frequencies of notes directly from the values of elements, or, say, from cumulative sums of such values, or from heights in paths like those on page 892.) (See also page 869.)