Notes

Chapter 2: The Crucial Experiment


Section 1: How Do Simple Programs Behave?

Implementing cellular automata Bitwise optimizations [of cellular automata] More general [cellular automaton] rules Built-in cellular automaton function Special-purpose hardware [for cellular automata] Audio representation [of cellular automata] Cellular automaton rules as formulas Mathematical interpretation of cellular automata Pascal's triangle and rule 90 Self-similarity [of rule 90] Another initial condition [for rule 90] More colors [in additive cellular automata] History [of Pascal's triangle mod k] [Patterns from] other integer functions [Patterns from] bitwise functions Tests of randomness Rule 30 Rule 110

From Stephen Wolfram: A New Kind of Science [citation]