Notes
Chapter 6: Starting from Randomness
Section 1: The Emergence of Orderhttps://www.wolframscience.com/nks/chap-6--starting-from-randomness--notes#sect-6-1--the-emergence-of-order
Properties of [initially random cellular automaton] patterns
Section 2: Four Classes of Behaviorhttps://www.wolframscience.com/nks/chap-6--starting-from-randomness--notes#sect-6-2--four-classes-of-behavior
Different runs [of initially random cellular automata]
States of matter [and cellular automaton classes]
Class 4 [cellular automaton] rules
Frequencies of [cellular automaton] classes
History [of cellular automaton classes]
Undecidability [of cellular automaton classes]
[Classes in] continuous cellular automata
Nearby cellular automaton rules
Game of Life [cellular automaton]
Section 3: Sensitivity to Initial Conditionshttps://www.wolframscience.com/nks/chap-6--starting-from-randomness--notes#sect-6-3--sensitivity-to-initial-conditions
Section 4: Systems of Limited Size and Class 2 Behaviorhttps://www.wolframscience.com/nks/chap-6--starting-from-randomness--notes#sect-6-4--systems-of-limited-size-and-class-2-behavior
Maximum periods [in cellular automata]
Additive cellular automata [in finite regions]
Section 5: Randomness in Class 3 Systemshttps://www.wolframscience.com/nks/chap-6--starting-from-randomness--notes#sect-6-5--randomness-in-class-3-systems
Rule 22 [with simple initial conditions]
Rule 225 [with simple initial conditions]
Rule 94 [with simple initial conditions]
Rule 218 [with simple initial conditions]
Additive [cellular automaton] rules
Generalized additivity [in cellular automata]
Probabilistic estimates [of cellular automaton properties]
Section 6: Special Initial Conditionshttps://www.wolframscience.com/nks/chap-6--starting-from-randomness--notes#sect-6-6--special-initial-conditions
Repeating blocks [in cellular automata]
Localized structures [in cellular automata]
[Repetition in] 2D cellular automata
[Repetition in] systems based on numbers
Self-similarity of additive [cellular automaton] rules
Fractal dimensions [of additive cellular automata]
General associative [cellular automaton] rules
Section 7: The Notion of Attractorshttps://www.wolframscience.com/nks/chap-6--starting-from-randomness--notes#sect-6-7--the-notion-of-attractors
[Attractors in] discrete systems
Implementation [of cellular automaton state networks]
Generating functions [for regular languages]
[Cellular automaton state] network properties
Excluded blocks [in cellular automaton evolution]
Entropies and dimensions [in cellular automata]
2D generalizations [of entropies]
Nested structure of attractors
Surjectivity and injectivity [of cellular automaton maps]
Temporal sequences [in cellular automata]
Spacetime patches [in cellular automata]
History [of dynamical systems approaches]
Attractors in systems based on numbers
[State networks for] systems of limited size
Symmetries [and state networks]
[State networks for] shift rules
Section 8: Structures in Class 4 Systemshttps://www.wolframscience.com/nks/chap-6--starting-from-randomness--notes#sect-6-8--structures-in-class-4-systems
Survival data [for initial conditions in code 20]
[Structures in] the Game of Life