Notes
Chapter 10: Processes of Perception and Analysis
Completeness [of number representations]
Lengths of [number] representations
[Number representations in] practical computing
Practicalities [of data compression]
Feedback [in visual processing]
Implementation [of texture perception model]
Related [texture perception] models
Statistical methods [for texture analysis]
History [of auditory perception]
Recognizing repetition [in sounds]
[Sounds based on] musical scores
[Sounds based on] time variation
Block frequencies [in sequences]
Entropy estimates [for sequences]
Estimation of parameters [in probabilistic models]
Alternative rules [for cryptography]
Backtracking [in cellular automata]
Basic theory [of cryptography]
[Cryptanalysis of] linear congruential generators
[Cryptographic] properties of rule 30
Deducing cellular automaton rules
Directional sampling [in cellular automata]
Linear feedback shift registers
[Algebraic computation of] additive cellular automata
Cellular automaton [Boolean] formulas
Cellular automaton [Nand] formulas
Continuous generalizations [of additive rules]
Difference tables and polynomials
[Generating functions for] 1D sequences
Generating functions [for nested patterns]
History [of Boolean functions]
Implementation [of finite automata for nested patterns]
Implementation [of repetitive array]
Multidimensional additive rules
[Patterns from] arbitrary digit operations
Practical empirical mathematics
[Reduced formulas in] continuous systems
Standard mathematical functions
[Computer and human] languages
History [of ideas about thinking]
Human generation of randomness
[Memory analogs with] numerical data